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Download The History and Evolution of Videogame Design - The Game Design Extracts Episode 1
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Video Description: In 1978, a game designer named Tomohiro Nishikado stumbled upon the central principle of videogame design. Things only got more interesting from there. This video examines how videogame design evolved over time, dividing that history into three eras: the arcade era (1978-1985) the composite era (1985-1998) and the set piece era (1998-present). Patreon: https://www.patreon.com/thegamedesignforum Website where you can find the books: http://thegamedesignforum.com Original Article: http://thegamedesignforum.com/features/GDH_1.html Works cited for this video: http://thegamedesignforum.com/gdhbib.html Games featured: Space Invaders (Taito, 1978) Speed Race (Taito, 1974) Gun Fight (Taito, 1975) Interceptor (Taito, 1975) Donkey Kong (Nintendo, 1981) Super Mario Bros (Nintendo, 1985) Super Mario Bros 3 (Nintendo, 1988) Super Mario World (Nintendo, 1990) Mega-Man (Capcom 1993) Mario Kart (Nintendo, 1992) Secret of Mana (Squaresoft, 1993) A Link to the Past (Nintendo, 1991) Starcraft (Blizzard, 1998) Braid (Number None, 2008) Ori and the Blind Forest (Moon Studios, 2015) Deus Ex: Human Revolution (Eidos Montreal, 2011) Fallout 4 (Bethesda, 2015) Portal (Valve, 2007) League of Legends (Riot Games, 2009) Smash Bros: Melee (Nintendo, 2001) Half-Life (Valve, 1998) Sonic the Hedgehog (Sega, 1991) Call of Duty (Activision, 2004) Halo: Combat Evolved (Bungie, 2001) Yoshi's Island (Nintendo, 1995) World of Warcraft (Blizzard, 2004) Grand Theft Auto: San Andreas (Rock Star, 2004) Final Fantasy 6 (Squaresoft, 1994) Icewind Dale (Black Isle, 2000) The Elder Scrolls: Skyrim (Bethesda, 2011) Stardew Valley (Chucklefish, 2017) Super Hexagon (Terry Cavanagh, 2012) Hotline Miami (Dennaton Games, 2012)

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#videogames#shigeru miyamoto#tomohiro nishikado#super mario bros#half-life#space invaders
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